kEISO^2013
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TITLE........: UNITY MOBILE GAME DEVELOPMENT: USER INTERFACE DESIGN
PUBLISHER....: DIGITALTUTORS - LANGUAGE......: ENGLISH
LINK.........: http://is.gd/uyOxhk - RELEASE TYPE..: RETAIL
FORMAT.......: ISO - RELEASE DATE..: 2013/11/05
RUNTIME......: 01H 41M - STORE DATE....: 2012/01/02
AUTHOR.......: EDDIE RUSSELL - DISKS.........: 13 x 50MB
LEVEL........: ADVANCED - SAVED MONEY...: A BIT ;>
DISKNAME.....: keiso_dtumgdran - ISO CHECKSUM..: 688A93E5
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In this tutorial we will learn about designing the user interface graphics for
a game as well as how to prepare these graphics to bring into Unity. We'll get
started by discussing the needs of our game in terms of user interface graphics
and then learn how to set up a document in Photoshop to design them in. Next
we'll learn some strategies for building graphics and examine some possible
pitfalls. Moving on, we'll learn about different states of a specific graphic
and how we can setup our file to make saving this type of graphic out a bit
easier. After all the graphics for our game have been created, we'll shift our
focus to preparing them for Unity. We'll learn about important things to
consider when cropping and saving our files. Then we'll wrap this course up by
learning how unity handles transparency and some workflows we will need to
tilize to accommodate this. After going through this course, you will gain
insight into the process of creating and saving user interface graphics for our
mobile game.
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DDU - BBL - iNTENSiTY - AEROHOLICS - RBS - LiB - EEn - JGT