kEISO^2013
<--( RELEASE )--------------------------------------------------------------->
TITLE........: UNITY MOBILE GAME DEVELOPMENT: UV LAYOUT AND TEXTURING
PUBLISHER....: DIGITALTUTORS - LANGUAGE......: ENGLISH
LINK.........: http://is.gd/1cewsu - RELEASE TYPE..: RETAIL
FORMAT.......: ISO - RELEASE DATE..: 2013/11/05
RUNTIME......: 01H 57M - STORE DATE....: 2012/01/02
AUTHOR.......: KYLE GREEN - DISKS.........: 31 x 50MB
LEVEL........: ADVANCED - SAVED MONEY...: A BIT ;>
DISKNAME.....: keiso_dtumgduvlat - ISO CHECKSUM..: 0281F327
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In this series of tutorials, we will teach you the techniques and steps used
when creating the UVs and textures for the subway level used throughout our
Unity Mobile Game Development series. We will start by talking about some steps
for starting your UV layout process as well as some important concepts that you
should keep in mind whenever preparing your UVs and your textures for use
inside of Unity. We will talk about the importance of hiding UV seams on your
geometry, planning texture layouts on your objects to maximize efficiency, you
will learn UV layout and geometry modification tricks that can dramatically
enhance the use of your UV texture space, and we will spend time in Photoshop
learning how the textures in our level were created.
<--( RESPECT ) --------------------------------------------------------------->
DDU - BBL - iNTENSiTY - AEROHOLICS - RBS - LiB - EEn - JGT