Automotive Modeling in 3ds Max (c) digitaltutors.com
2014-10-30
.: I N F O :.
In this 3dsMax tutorial we'll use an edge modeling method to begin
building our Maserati Gran Turismo. Computer generated cars are a
staple of film and commercial projects. Whether the parts all fly
together before our eyes in a commercial meant to show off superior
engineering, or the car is tossed around by gigantic creatures in a
feature film, there is a need to create 3D automotive models.
The different parts of a car present specific challenges but also
provide certain advantages. The workflow for creating a car can vary,
from using splines and surfaces to box modeling. Once we're happy with
the shape, we can cut the panels apart and add thickness. We'll cover
methods for maintaining hard edges and smooth contours. We'll cover the
common polygon modeling tools as well as some new tools in the Modeling
Ribbon that will make certain tasks much easier.
It's a big project, but we'll go step by step so that by the end,
you'll have created a 3D car from scratch and by the end of this 3ds
Max training you'll have the knowledge you need to build your own
vehicle.
.: M E T A :.
Type .... : Instructional Video
Genre ... : Bookware
Disks ... : 69
URL ..... : http://www.digitaltutors.com/tutorial/1847-Automotive-Modeling-in-3ds-Max
.: I N S T A L L :.
A) Unpack this release using your favorite RAR unpacker.
B) Load up the tutorial, and expand your knowledge.
C) Sit back, and enjoy!
.: J O I N :.
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